Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. преди 11 години
  Lasse Öörni bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. преди 12 години
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. преди 12 години
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. преди 12 години
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor преди 12 години
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
  Lasse Öörni e0f391b0fc Started shader refactoring. преди 12 години
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. преди 12 години