História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 02e68ac7e5 Refactor to remove child node and its components from scene immediately when it is being removed from the parent. 11 rokov pred
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 rokov pred
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 rokov pred
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 rokov pred
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 rokov pred
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 rokov pred
  Yao Wei Tjong 姚伟忠 f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 rokov pred
  Lasse Öörni cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 11 rokov pred
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 rokov pred
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 rokov pred
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 rokov pred
  aster 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. 11 rokov pred
  aster2013 f9107d4fed Add scene attribute animation update event. 11 rokov pred
  aster2013 d453ef6daf Add object animation, add load and save functions. 11 rokov pred
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 12 rokov pred
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 12 rokov pred
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 12 rokov pred
  aster2013 3101a308f9 Change default unitSize2D to 100, Apply model scale in ParticleModel2D. 12 rokov pred
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 12 rokov pred
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 12 rokov pred
  Lasse Öörni 0f3d781c3b Update copyright year in some files. Added copyright notice to ForEach.h. 12 rokov pred
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 12 rokov pred
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 rokov pred
  Lasse Öörni f20e4968fc If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild(). 12 rokov pred
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 rokov pred
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 rokov pred
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 rokov pred
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation 12 rokov pred
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 rokov pred
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 rokov pred