aster2013
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511d6f461f
Remove custom material from Drawable2D, Renderer2D will get all Drawable2D when HandleBeginViewUpdate.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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fb07e32cdd
Remove Sprite2D from Drawable2D, make Drawable2D more general.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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c82759de85
Add STAGGERED tile map support.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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83bb4be238
Fix Angelscript binding for TileMapObject2D.
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%!s(int64=11) %!d(string=hai) anos |
aster
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649edf054d
Rename TileObject2D to TileMapObject2D, rename some functions.
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%!s(int64=11) %!d(string=hai) anos |
aster
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46fcd67794
Add name and type support for tile map objects.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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a2ead6f404
Add index to position convert function in TileMap2D
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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%!s(int64=11) %!d(string=hai) anos |
aster
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8c99b8d866
Merge branch 'tile-map'
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%!s(int64=11) %!d(string=hai) anos |
aster
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85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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%!s(int64=11) %!d(string=hai) anos |
aster
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d13338f793
Add isometric map support.
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%!s(int64=11) %!d(string=hai) anos |
aster
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56c677c759
Add tile map AngelScript binding and sample.
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%!s(int64=11) %!d(string=hai) anos |
Aster@中国上海
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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08e270df0b
Recalculate hotspot for trimmed sprite in AnimationSet2D.
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%!s(int64=11) %!d(string=hai) anos |
Aster@中国上海
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171609dad9
Add flip and color to AnimatedSprite2D
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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e5a93022c4
Rename XAnimation2D to Animation2D
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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53351462ce
Remove old AnimatedSprite2D and Animation2D.h.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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22d6ede8e6
Add spriter animation AS binding and sample.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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6daabe1b74
Add GetRigidBody function mouse position in PhysicsWorld2D.
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%!s(int64=11) %!d(string=hai) anos |
Aster Jian
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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%!s(int64=11) %!d(string=hai) anos |
Aster Jian
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76efdc19bf
Finish Anglescript animation API.
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%!s(int64=11) %!d(string=hai) anos |
aster2013
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1ba3fe00fa
Rename sensor to trigger.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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5b47ba268d
Fix ConstraintMotor2D, refactor all Constraint2D classes.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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bea3ec1c76
Remove z value, use layer order to sort Drawable2D.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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ff0d806587
Rename ParticleModel2D to ParticleEffect2D.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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fc0e65a8d9
Add Lua and AngelScript binding.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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d96310f82e
Add more Constraint2D. [ci skip]
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%!s(int64=12) %!d(string=hai) anos |