Commit History

Autor SHA1 Mensaxe Data
  Wei Tjong Yao 712de11c99 Debug draw UI-elements in Editor. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 34df8b5e82 Fixed headless mode. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 895f909297 Include cleanup. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni af8825047a Started work on node/component enable & disable. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 363e9139de Added possibility to read animation state start bone as String for handcrafted XML files. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 248fc3c1b6 Terrain attributes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 92510672f7 Serialize also skinned decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6643bf7717 Started work on skinned decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 06371a62ed Wrap decal around static geometry. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 0debc43fed Further Android fixes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. %!s(int64=13) %!d(string=hai) anos