Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni c800e15ab7 Fixed Android build. 13 jaren geleden
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 jaren geleden
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 jaren geleden
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 jaren geleden
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. 13 jaren geleden
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 jaren geleden
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. 13 jaren geleden
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 jaren geleden
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 jaren geleden
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 jaren geleden
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 jaren geleden
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 jaren geleden
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 jaren geleden
  Lasse Öörni 2a0aae070a Started work on terrain. 13 jaren geleden
  Lasse Öörni 91c7374e28 Started work on decals. 13 jaren geleden
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 jaren geleden
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 jaren geleden
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 jaren geleden
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 jaren geleden
  Lasse Öörni 4a463176ab Added joystick support. 13 jaren geleden
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 jaren geleden
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 jaren geleden
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 jaren geleden
  Lasse Öörni bcf44dd158 Log message when device lost. 13 jaren geleden
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 jaren geleden
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 jaren geleden