História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 rokov pred
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 rokov pred
  Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. 13 rokov pred
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 rokov pred
  Lasse Öörni 54c7de95d8 Tidied up Container code. 13 rokov pred
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 rokov pred
  Lasse Öörni 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 rokov pred
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 rokov pred
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 rokov pred
  Lasse Öörni e5becbf392 Fixed OpenGL build. 14 rokov pred
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 rokov pred
  Lasse Öörni 86608f6ba5 Changed PostProcess class to not allocate rendertargets beforehand. 14 rokov pred
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 rokov pred
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 rokov pred