تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 سال پیش
  Lasse Öörni c3870201b9 Added TransformChanged() script method to ScriptInstance & LuaScriptInstance. Called when node transform changes (hooks to OnMarkedDirty() on C++ side) 12 سال پیش
  Lasse Öörni 4696717b7f Code and comment cleanup. 12 سال پیش
  Lasse Öörni 36892ae86c Clear pending ID attributes when the script object is destroyed. 12 سال پیش
  Lasse Öörni 81622fec98 Fixed ScriptInstance node / component handle attributes so that they go through the SceneResolver properly. 12 سال پیش
  Lasse Öörni dda39f2b7d Initial work for serializing Node / Component handles from a script object automatically. 12 سال پیش
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش