Commit History

Author SHA1 Message Date
  Lasse Öörni 282107676f Fixed immediate geometry performance on Direct3D9. 14 years ago
  Lasse Öörni 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. 14 years ago
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 years ago
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). 14 years ago
  Lasse Öörni b314fe37f4 Always recreate the OpenGL context when changing from fullscreen to windowed, as there may be bugs on some display adapters when not doing that. 14 years ago
  Lasse Öörni b021a80bba Save old window position when recreating the OpenGL context. 14 years ago
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago