Lasse Öörni
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7addf89464
Moved definitions of the inbuild shader hashes to a separate file.
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14 years ago |
Lasse Öörni
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3a6163226b
Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings.
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14 years ago |
Lasse Öörni
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ced7b62889
Shader parameters are no longer hardcoded.
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14 years ago |
Lasse Öörni
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19a40e561b
Removed unused pixel shader uniforms.
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14 years ago |
Lasse Öörni
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87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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14 years ago |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 years ago |
Lasse Öörni
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9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
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14 years ago |
Lasse Öörni
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c9c0610709
Added alternative OpenGL rendering path, not fully complete yet.
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14 years ago |
Lasse Öörni
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2bee05deb9
Reordered batch setup.
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14 years ago |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |