Commit History

Author SHA1 Message Date
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 years ago
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. 14 years ago
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 years ago
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 years ago
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 years ago
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 years ago
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago