Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 lat temu
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 lat temu
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 lat temu
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 lat temu
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. 14 lat temu
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 lat temu
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 lat temu
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 lat temu
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 lat temu
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 lat temu
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 lat temu
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 lat temu
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 lat temu
  Lasse Öörni 41260f0233 Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand. 14 lat temu
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 lat temu
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 lat temu
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 lat temu
  Lasse Öörni f899c2f7ca Fixed bugs in Map. 14 lat temu
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 lat temu
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 lat temu
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 lat temu
  Lasse Öörni 118ed95315 Multithreaded the shader compilation using all available CPU cores. 14 lat temu
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 lat temu
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 lat temu
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 lat temu
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 lat temu