Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 年之前 |
Lasse Öörni
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0d183d6301
Added FromString() function to XMLFile.
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11 年之前 |
Lasse Öörni
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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11 年之前 |
Aster@中国上海
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29095ad804
Add GetSubimage in Image class.
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11 年之前 |
aster2013
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0e2e2a0b7f
Fix error in JSONValue AngelScript API.
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11 年之前 |
aster2013
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53d641bf6e
Add get child name for JSON object type.
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11 年之前 |
aster2013
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f95275aaa9
Bing JSON to Lua and AngelScript.
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11 年之前 |
Lasse Öörni
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 年之前 |
Lasse Öörni
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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11 年之前 |
Chris Friesen
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00f26ddfd9
Get rid of some warnings when loading the editor
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11 年之前 |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 年之前 |
Yao Wei Tjong 姚伟忠
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981e924b88
Fix function signature to return data type as exposed API. Fixes #195.
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12 年之前 |
Yao Wei Tjong 姚伟忠
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 年之前 |
Lasse Öörni
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1c0cc050a1
Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171.
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12 年之前 |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 年之前 |
Yao Wei Tjong 姚伟忠
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5987685834
Refactor RenderPath description XML to support inherit/patching mode.
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12 年之前 |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 年之前 |
Alex Parlett
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d0a4a0ce87
Adds the ability to patch together two XMLFiles using the [RFC 5261](http://tools.ietf.org/search/rfc5261) with handling of Add, Replace and Remove for nodes and attributes. No handling has been added for namespace::prefix modifications at the moment. Use pass by value on sub-functions of add since gcc thinks there is no suitable conversion, where msbuild optimizes it out.
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12 年之前 |
Lasse Öörni
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2e01ca5e67
Sanitate resource dir similarly when adding and removing it to ensure removing works properly.
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12 年之前 |
Alex Parlett
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3166f1874d
Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
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12 年之前 |
Lasse Öörni
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cb45be26ef
Added AngelScript & Lua property accessors for the XMLElement's value.
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12 年之前 |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 年之前 |
Alex Parlett
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db38bcf6c0
Added functionality to set the value for a node in the form of <node>value</node>.
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12 年之前 |
Lasse Öörni
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0fe2469957
Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader.
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12 年之前 |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 年之前 |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |