Aster@中国上海
|
84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
|
11 年之前 |
Yao Wei Tjong 姚伟忠
|
4a30cbe72f
Automatically create PhysicsWorld or PhysicsWorld2D component.
|
11 年之前 |
Lasse Öörni
|
1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
|
11 年之前 |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 年之前 |
Lasse Öörni
|
dfe3cab012
Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other.
|
12 年之前 |
Alex Parlett
|
18cb81b750
Add the ability to allow pure script objects that are not created through a ScriptInstance to handle events. This works like it currently does using:
|
12 年之前 |
Lasse Öörni
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 年之前 |
Lasse Öörni
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 年之前 |
Lasse Öörni
|
27d54428d5
Fix the delayed method calls attribute for a deserialized ScriptInstance overwriting a delayed method call that was newly stored in code (eg. inside script object's Start() function)
|
12 年之前 |
Lasse Öörni
|
36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
|
12 年之前 |
Lasse Öörni
|
c3870201b9
Added TransformChanged() script method to ScriptInstance & LuaScriptInstance. Called when node transform changes (hooks to OnMarkedDirty() on C++ side)
|
12 年之前 |
Lasse Öörni
|
4696717b7f
Code and comment cleanup.
|
12 年之前 |
Lasse Öörni
|
36892ae86c
Clear pending ID attributes when the script object is destroyed.
|
12 年之前 |
Lasse Öörni
|
81622fec98
Fixed ScriptInstance node / component handle attributes so that they go through the SceneResolver properly.
|
12 年之前 |
Lasse Öörni
|
dda39f2b7d
Initial work for serializing Node / Component handles from a script object automatically.
|
12 年之前 |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 年之前 |