Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni f4a3014d75 Corrected ShaderCompiler documentation. il y a 12 ans
  Lasse Öörni 22ead3645c Started work on doxygen-to-wiki conversion for Urho3D documentation. il y a 13 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 48da9e9093 Applied VS2012 / ShaderCompiler patch from Colin Barrett. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni 088561af13 Compile shader bytecode into separate directories to keep the HLSL source directory clean. il y a 13 ans
  Lasse Öörni 83487ac88f Further ShaderParser optimization. il y a 13 ans
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. il y a 13 ans
  Lasse Öörni 8a0581af7e Do not create ShaderCompiler worker threads when only compiling a single shader variation. il y a 13 ans
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. il y a 13 ans
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. il y a 13 ans
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. il y a 13 ans
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. il y a 14 ans
  Lasse Öörni d449b946bd Additions to the PostProcess API. il y a 14 ans
  Lasse Öörni 471d3ec5ff Added libcpuid for improved CPU detection. il y a 14 ans
  Lasse Öörni a51afb0631 Initial vertex lighting support. il y a 14 ans
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. il y a 14 ans
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. il y a 14 ans
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. il y a 14 ans
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. il y a 14 ans
  Lasse Öörni 836ff51412 Fixed physics and script errors in TestSceneOld. il y a 14 ans
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. il y a 14 ans
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. il y a 14 ans
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. il y a 14 ans
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans