Історія комітів

Автор SHA1 Опис Дата
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 роки тому
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 роки тому
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 роки тому
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 роки тому
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 роки тому
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 роки тому
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 роки тому
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 роки тому
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 роки тому
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 роки тому
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 роки тому
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 роки тому
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. 14 роки тому
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 роки тому
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 роки тому
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. 14 роки тому
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 роки тому
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 роки тому
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 роки тому
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 роки тому
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 роки тому
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 роки тому
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 роки тому
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 роки тому
  Lasse Öörni 2de636df19 Disabled projection jitter from the debug geometery. 14 роки тому
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 роки тому
  Lasse Öörni d69efd65f0 Container library fixes. 14 роки тому
  Lasse Öörni 7c45da5588 Import new code. 14 роки тому