2
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 986b90883a Fixed setting Matrix4 uniforms. 13 жил өмнө
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 жил өмнө
  Lasse Öörni da4ae91508 Fixed wrong uniform data size on OpenGL. 13 жил өмнө
  Lasse Öörni 0894ce6b65 Fixed endless loop when setting matrix constants on OpenGL ES. 13 жил өмнө
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 жил өмнө
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 жил өмнө
  Lasse Öörni 58feefc858 Transpose matrices manually for OpenGL ES. 13 жил өмнө
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 жил өмнө
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 жил өмнө
  Lasse Öörni 040c724485 Fixed access to missing variables. 13 жил өмнө
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 жил өмнө
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. 13 жил өмнө
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 жил өмнө
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 жил өмнө
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 жил өмнө
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 жил өмнө
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 жил өмнө
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 жил өмнө
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 жил өмнө
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 жил өмнө
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. 14 жил өмнө
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. 14 жил өмнө
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 жил өмнө
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 жил өмнө
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. 14 жил өмнө
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 жил өмнө
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 жил өмнө
  Lasse Öörni 9e083f45c5 Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode. 14 жил өмнө
  Lasse Öörni 0c63191a49 Prevent redundant DrawBuffers assignment on OpenGL. 14 жил өмнө
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 жил өмнө