История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 лет назад
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 лет назад
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 лет назад
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 лет назад
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 лет назад
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 лет назад
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 лет назад
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 лет назад
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 лет назад
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 лет назад
  Lasse Öörni ecdfec3e80 Small optimization to drawable collecting. 13 лет назад
  Lasse Öörni 25fa4a2926 Optimized drawables' view space Z range calculation. 13 лет назад
  Lasse Öörni b4330ccc46 Optimized CheckVisibilityWork. 13 лет назад
  Lasse Öörni 092c6e5bb5 Correct the minimum Z if no geometries at all. 13 лет назад
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 лет назад
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 лет назад
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 лет назад
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 лет назад
  Lasse Öörni 19f604d105 Removed unnecessary if statement. 13 лет назад
  Lasse Öörni 79a59c2e72 Moved the lit base pass check earlier for improved forward rendering performance with large object count. 13 лет назад
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 лет назад
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 лет назад
  Lasse Öörni 504ffaa93d Code cleanup. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 9635059778 Sort light and shadow batches as separate work items to optimize for large object count. 13 лет назад
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. 13 лет назад
  Lasse Öörni 0380c2d403 Moved a compare outside the OctreeQuery inner loop. 13 лет назад
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. 13 лет назад