Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f226c4bc4a Added equality operators for Matrix classes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni af8825047a Started work on node/component enable & disable. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a40fead7dc Updated license for the new year. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1b6475ae84 Fixed DecalSet not finding skinned model bones to adjust position. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c9ea9cb384 Changelog for next release. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 248fc3c1b6 Terrain attributes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2a0aae070a Started work on terrain. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f8d1243ed1 Use the biggest colliding bone as a base for the decal, to avoid eg. using a finger bone and messing up the decal transform. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 37f6ea0903 Interpolate blend weights if possible (same indices.) %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 47eb79aa24 Allow creating a decal only on a specified subgeometry. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 1175f837c3 Cleaned up saving of DecalSet offset matrices. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2d8f47618f Changed controls in TestScene.as & TestSceneOld.as to not require the middle mouse button for adding decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni debcc38bb0 Allow configuring DecalSet max. vertices and indices separately. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 8555b94e5a Use indexed geometry for decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 803b7cf53a Moved polygon clipping back into DecalSet & PolyHedron, as the common function interface was not pleasant. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 92510672f7 Serialize also skinned decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni d9cc388499 Mostly working skinned decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 6643bf7717 Started work on skinned decals. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 874ec0a4ee Fixed decal restore on OpenGL context loss. %!s(int64=13) %!d(string=hai) anos