Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni b8a3157e91 Show enumerations in the generated AngelScript API. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos