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Pembuat SHA1 Pesan Tanggal
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 tahun lalu
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 tahun lalu
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 tahun lalu
  Yao Wei Tjong 姚伟忠 a8392509ae Move the inheritance logic to XMLFile class. Revert RenderPath class. 12 tahun lalu
  Yao Wei Tjong 姚伟忠 5987685834 Refactor RenderPath description XML to support inherit/patching mode. 12 tahun lalu
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 tahun lalu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 tahun lalu