Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). hace 12 años
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. hace 12 años
  Lasse Öörni b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. hace 12 años
  Lasse Öörni b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. hace 12 años
  Lasse Öörni 70122ed481 Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader(). hace 12 años
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). hace 12 años
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. hace 12 años
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor hace 12 años
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. hace 12 años
  Lasse Öörni e0f391b0fc Started shader refactoring. hace 12 años
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. hace 12 años
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. hace 12 años
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. hace 12 años
  Lasse Öörni 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. hace 12 años
  Lasse Öörni 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. hace 12 años
  Lasse Öörni 36e165596a Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D. hace 12 años
  Lasse Öörni f3fa29a614 Fix crash when replacing shader with unshadowed or non-specular variation, and geometry type is something else than static. hace 12 años
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. hace 12 años