Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 50c54346eb Check for not overshooting the target when moving in the Navigation sample. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni be060dfb8a Fix Jack looking in weird direction if teleporting to above or below. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 2af8244543 Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport. %!s(int64=12) %!d(string=hai) anos
  Mike3D 431133127f Added follow path function. RecalculatePath()is no longer used but kept anyway. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 25a887cfe4 Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 04b00263b0 Moved CharacterDemo to the samples. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dfb318b4f9 Added scene network replication sample. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 796d8871b9 Sample code cleanup. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni cfb11454b4 Refactored raycast code in the Decals & Navigation samples. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni fc1c2e6f13 Initial Navigation sample. %!s(int64=12) %!d(string=hai) anos