Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 23a4856b89 Document object attribute and event helper macros. Minor documentation cleanup. 11 lat temu
  Lasse Öörni 141c3f2491 Add Clone() function to EventHandler. 11 lat temu
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 lat temu
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 lat temu
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 lat temu
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
  Lasse Öörni dfe3cab012 Restructuring of non-ScriptInstance script object event handling to ensure that handlers for individual objects don't overwrite each other. 12 lat temu
  Lasse Öörni 87e1761a31 Reorder GetType() & GetBaseType() functions in headers for consistency. 12 lat temu
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 lat temu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 lat temu