تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 سال پیش
  Lasse Öörni 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 سال پیش
  Lasse Öörni 3c7126de38 Asynchronous loading for AnimationSet2D. 11 سال پیش
  Lasse Öörni f194765e78 Background loading of Materials. 11 سال پیش
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 سال پیش
  Lasse Öörni b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. 11 سال پیش
  Lasse Öörni 2056be0bde Fix typos in comments. 11 سال پیش
  Lasse Öörni 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. 11 سال پیش
  aster 777b4b9114 Replace string with string hash. 11 سال پیش
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 سال پیش
  aster 91bbd7a454 Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files. 11 سال پیش
  aster d0b1036001 Add material shader animation. 11 سال پیش
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 سال پیش
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 سال پیش
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 سال پیش
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش