Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 3721ee0b10 Added Time::GetTimeSinceEpoch() and FileSystem::SetLastModifiedTime(). 11 anni fa
  Lasse Öörni 89812eed03 Ensure the app preferences path is returned in Urho internal format: slashes instead of backslashes. 11 anni fa
  Lasse Öörni f120aa4be0 Return a writable documents directory on iOS. Contributed by att. 11 anni fa
  Yao Wei Tjong 姚伟忠 96295b4923 Ensure the application logs are created in a writeable location. 11 anni fa
  Yao Wei Tjong 姚伟忠 cea3743ea7 Filesystem class also captures stderr when executing console command. 11 anni fa
  Yao Wei Tjong 姚伟忠 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 anni fa
  Lasse Öörni 4e34e9f52a Async SystemCommand & SystemRun. Closes #290. 11 anni fa
  Yao Wei Tjong 姚伟忠 5a469eea39 Fix MinGW cross compiling build on Ubuntu host system. 12 anni fa
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 anni fa
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 anni fa
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 anni fa
  Lasse Öörni 7d83a44d13 Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64 12 anni fa
  Lasse Öörni c934342cec Trim path in AddTrailingSlash() & RemoveTrailingSlash() to be sure. Fix extra slashes appearing in scene load path in the editor. 12 anni fa
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 anni fa
  Lasse Öörni 7f64104825 Added -p command line argument, which specifies resource paths to use. 12 anni fa
  Lasse Öörni f74f4dd6f8 Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir(). 12 anni fa
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 anni fa