История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. 12 лет назад
  Lasse Öörni 3ff3be016b Copied pointer cast fixes from the OpenGL code. 12 лет назад
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 лет назад
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 13 лет назад
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 13 лет назад
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 лет назад
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 лет назад
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 лет назад
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 лет назад
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 лет назад
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 лет назад
  Lasse Öörni 2a0aae070a Started work on terrain. 13 лет назад
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 лет назад
  Lasse Öörni 91c7374e28 Started work on decals. 13 лет назад
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
  Lasse Öörni 4a463176ab Added joystick support. 13 лет назад