تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 سال پیش
  Lasse Öörni c6a38db74f Do not show the internal TerrainPatch & SmoothedTransform components in editor creation menu. 12 سال پیش
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 سال پیش
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 سال پیش
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 سال پیش
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 سال پیش
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni 42f8b7854d Fixed raycasts. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 سال پیش
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 سال پیش
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 سال پیش
  Lasse Öörni 21c6bfd098 New stone texture. 13 سال پیش
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 سال پیش
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 سال پیش
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 سال پیش
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 سال پیش
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 سال پیش
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 سال پیش
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 سال پیش
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 سال پیش
  Lasse Öörni c18efb013f Added terrain tangent generation. 13 سال پیش
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 سال پیش
  Lasse Öörni 2a0aae070a Started work on terrain. 13 سال پیش