Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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há 12 anos atrás |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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há 13 anos atrás |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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há 13 anos atrás |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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há 13 anos atrás |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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há 13 anos atrás |
Lasse Öörni
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073347c950
AABB-test physics geometry before adding it to the debug renderer.
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há 13 anos atrás |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
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há 13 anos atrás |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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há 13 anos atrás |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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há 13 anos atrás |
Lasse Öörni
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69e14c4fe2
Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying.
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há 13 anos atrás |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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há 13 anos atrás |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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há 13 anos atrás |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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há 13 anos atrás |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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há 13 anos atrás |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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há 13 anos atrás |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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há 13 anos atrás |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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há 13 anos atrás |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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há 13 anos atrás |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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há 14 anos atrás |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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há 14 anos atrás |
Lasse Öörni
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26618f0705
Further optimization of physics trimesh debug geometry drawing.
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há 14 anos atrás |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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há 14 anos atrás |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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há 14 anos atrás |
Lasse Öörni
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0c22a1076b
Disallow 1-sample shadow mode when hardware PCF not supported.
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há 14 anos atrás |
Lasse Öörni
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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há 14 anos atrás |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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há 14 anos atrás |
Lasse Öörni
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387ac00631
Use the variable name uintColor throughout.
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há 14 anos atrás |
Lasse Öörni
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424f7a957f
Enabled warnings in ShaderCompiler.
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há 14 anos atrás |
Lasse Öörni
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f622066c4a
Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done.
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há 14 anos atrás |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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há 14 anos atrás |