aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 yıl önce |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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11 yıl önce |
Yao Wei Tjong 姚伟忠
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d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
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11 yıl önce |
Lasse Öörni
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 yıl önce |
Alex Parlett
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7aa0d8acc9
Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner.
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11 yıl önce |
Yao Wei Tjong 姚伟忠
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 yıl önce |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 yıl önce |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 yıl önce |
Alex Parlett
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fb690e6838
Added Lua Bindings.
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12 yıl önce |
Alex Parlett
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0210c3ffdf
Changed Spline::Move to use timeStep passed in from update events.
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12 yıl önce |
Alex Parlett
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f2d1c297a2
Add a simple spline component with Bezier Curve Interpolation
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12 yıl önce |
Lasse Öörni
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247158b7d8
Added node IDs attribute to StaticModelGroup.
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12 yıl önce |
Lasse Öörni
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3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
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12 yıl önce |
Lasse Öörni
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26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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12 yıl önce |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 yıl önce |