提交歷史

作者 SHA1 備註 提交日期
  Eugene Kozlov 91f56236b7 Use M_MAX_UNSIGNED instead of number of bones in Skeleton::GetBoneIndex. Add bindings. 8 年之前
  Rokas Kupstys c93b3b513a AngelScript bindings. 8 年之前
  Eugene Kozlov ba95abbad8 Add few bindings. Add some TODOs. Non-functional changes. 8 年之前
  Eugene Kozlov 23a15c893a Fix CascadeParameters.splits_ AS binding. 8 年之前
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Lasse Öörni df669fbe1b Restore earlier HelloGUI sample, instead create separate Hello3DUI which demonstrates 3D UI render to texture. Move getting viewport related to scene from Scene to Renderer, so that Scene doesn't have to know about Renderer unnecessarily. Refactor the internal UI render calls related to rendertarget use. 8 年之前
  Eugene Kozlov 1c992b2611 Merge pull request #2033 from eugeneko/master 8 年之前
  Eugene Kozlov cf0d6b6f78 Fix DebugRenderer::AddSphereSector AS binding. Use AddSphereSector for rendering SoundSource3D. 8 年之前
  Lasse Öörni f916c02a4e Fixed HeightMapToWorld contributed by Lumak. Closes #2030. 8 年之前
  Eugene Kozlov f266475994 Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function. 8 年之前
  Eugene Kozlov 52e99da087 Add Model metadata support. 8 年之前
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. 8 年之前
  Florastamine eb9e5c8b6e Fixed coding style; added AngelScript binding. 8 年之前
  PredatorMF 0b560f3667 Fix get_monitorCount causing error in AS 8 年之前
  PredatorMF 61b7993b20 Expose monitor count to scripting API 8 年之前
  PredatorMF 07b9675dfd Add monitor and refresh rate options for fullscreen/borderless 8 年之前
  Lasse Öörni 1b725367fc Place proper type check for StaticModel vs. AnimatedModel SetModel() into AngelScript API instead of StaticModel C++ code logging a warning and redirecting. Add a porting note related to this. 8 年之前
  Lasse Öörni 26574dcc27 Add explicit Vector2 & Vector3 constructors taking IntVector2 & IntVector3. Add Graphics::GetSize(). Closes #1814. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 年之前
  Lasse Öörni 681e9f832c Merge remote-tracking branch '1vanK/master' 9 年之前
  Lasse Öörni ade01f61af Remove isAreaLight variable completely from Light class, as it's unused. Some cleanup / comment changes. Fix PBRDeferred GLSL shader. 9 年之前
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 年之前
  1vanK 32032d60f7 Solid debug geometry for NavArea 9 年之前
  Mike3D 066448b26d Fixed return value of Viewport::WorldToScreenPoint() for AS [ci skip] 9 年之前
  Lasse Öörni 20af1aa85f Demonstrate listing the vertex + index buffers to Model so that it can be saved correctly. Lua bindings not added for now due to problem with serializing a vector of object pointers. Closes #1638. 9 年之前
  Lasse Öörni f099b8e0a2 Expose read-only access to AnimationController's internal AnimationControl structures. 9 年之前
  Lasse Öörni f545877cc8 Merge pull request #1632 from 1vanK/master 9 年之前
  Lasse Öörni 203cb06048 Merge remote-tracking branch 'eugeneko/master' 9 年之前