Commit History

Author SHA1 Message Date
  Lasse Öörni 929a37f782 Fixed uninitialized shadow batch zone. 14 years ago
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 years ago
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 years ago
  Lasse Öörni 0da41425b5 Fixed debug mode assert. 14 years ago
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 years ago
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 years ago
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 years ago
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 years ago
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 years ago
  Lasse Öörni d958692faf Further work item building optimizations. 14 years ago
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 years ago
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 years ago
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 years ago
  Lasse Öörni cccb072a3d Threaded light queries. 14 years ago
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 years ago
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 years ago
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 years ago
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 years ago
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 years ago
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 years ago
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 years ago
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 years ago
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 years ago
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 years ago
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 years ago
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 years ago
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 years ago
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 years ago
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago