Commit History

Author SHA1 Message Date
  cin 949de81bd4 All sync method replaced by void Connection::SendPackageToClients(PackageFile* package) may be called after Scene::AddRequiredPackageFile on server 11 years ago
  cin 264cd304ff Check changes in required packages before sync. 11 years ago
  cin 005dee766c Added SyncPackages method. Can be called server and client connection. 11 years ago
  Lasse Öörni 3032244467 Use StartNewMessage / EndAndQueueMessage to prevent assert with zero size messages. Closes #478. 11 years ago
  Lasse Öörni e9f0baa398 Remote event registration is checked only when receiving. 11 years ago
  Lasse Öörni 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. 11 years ago
  Lasse Öörni a06c328305 Store Connection's address & port on construction, so that we do not log a zero address later if the socket has already been destroyed. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 years ago
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 years ago
  Lasse Öörni dfb318b4f9 Added scene network replication sample. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago