Lasse Öörni
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3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
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пре 11 година |
Lasse Öörni
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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пре 11 година |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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пре 11 година |
Lasse Öörni
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f232856ac1
Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT().
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пре 11 година |
aster
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113cb5584a
Rename AttributeAnimation to ValueAnimation make animaiton more general.
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пре 11 година |
Lasse Öörni
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1f91a44818
Removed the deprecated GetClassName() AngelScript Variant bindings. Fixed the Ragdolls example to not use them.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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57d6c7827b
Minor refactoring on attribute animation classes.
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пре 11 година |
aster2013
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97a1ab4267
Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute.
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пре 11 година |
aster2013
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2d9a7b2915
Add cardinal spline interpolation for AttributeAnimation.
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пре 11 година |
Aster Jian
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b7917af4fd
Revert "Remove wrap mode default value."
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пре 11 година |
Aster Jian
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3f832eb5d0
Remove wrap mode default value.
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пре 11 година |
Aster Jian
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caf6f1b35a
Move wrap mode out of AttributeAnimation.
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пре 11 година |
Aster Jian
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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пре 11 година |
Aster Jian
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448874b245
Add animation speed parameter.
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пре 11 година |
Aster Jian
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76efdc19bf
Finish Anglescript animation API.
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пре 11 година |
Aster Jian
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ded9dd547b
Add Angelscript API.
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пре 11 година |
aster2013
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5fd7363201
Add Animatable class.
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пре 11 година |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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пре 11 година |
aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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пре 11 година |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
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пре 11 година |
Lasse Öörni
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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пре 11 година |
Alex Parlett
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7aa0d8acc9
Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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пре 12 година |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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пре 12 година |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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пре 12 година |
Alex Parlett
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fb690e6838
Added Lua Bindings.
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пре 12 година |
Alex Parlett
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0210c3ffdf
Changed Spline::Move to use timeStep passed in from update events.
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пре 12 година |
Alex Parlett
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f2d1c297a2
Add a simple spline component with Bezier Curve Interpolation
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пре 12 година |
Lasse Öörni
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247158b7d8
Added node IDs attribute to StaticModelGroup.
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пре 12 година |