提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 年之前
  Lasse Öörni 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 年之前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年之前
  Lasse Öörni e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). 12 年之前
  Alex Parlett e8abdfc366 Added Pool for WorkItem SharedPtrs to save allocation every frame. Its an optional construct to allow the user to create their own pools or not use the pool if they so desire. 12 年之前
  Alex Parlett 51a1e84248 Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni c0d1c19e25 Reworked Octree::Raycast() threading criteria once more: thread if will use 2 or more raycast work items. 12 年之前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Lasse Öörni 4f64f21915 Increased the threshold for justifying a threaded Octree raycast. Exposed PhysicsWorld::Raycast() to Lua. 12 年之前
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 年之前
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 年之前
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前