Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. пре 12 година
  Lasse Öörni 70122ed481 Refactored LitParticle shader & technique. Try to reduce error prints for missing shaders in Renderer::GetShader(). пре 12 година
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). пре 12 година
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. пре 12 година
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor пре 12 година
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
  Lasse Öörni e0f391b0fc Started shader refactoring. пре 12 година
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. пре 12 година
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. пре 12 година
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. пре 12 година
  Lasse Öörni 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. пре 12 година
  Lasse Öörni 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. пре 12 година
  Lasse Öörni 36e165596a Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D. пре 12 година
  Lasse Öörni f3fa29a614 Fix crash when replacing shader with unshadowed or non-specular variation, and geometry type is something else than static. пре 12 година
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. пре 12 година