Commit történet

Szerző SHA1 Üzenet Dátum
  Lasse Öörni 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 éve
  Lasse Öörni cc6e6504f9 Simplified shader source code modification. 12 éve
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 éve
  Lasse Öörni 92c8144621 Comment out sampler uniforms in GLSL vertex shaders. 12 éve
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 éve
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 éve
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 éve
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 éve
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 éve
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 éve
  Lasse Öörni 1a1fe9a24f Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define. 12 éve
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 éve