Commit History

Author SHA1 Message Date
  Lasse Öörni 986b90883a Fixed setting Matrix4 uniforms. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni da4ae91508 Fixed wrong uniform data size on OpenGL. 13 years ago
  Lasse Öörni 0894ce6b65 Fixed endless loop when setting matrix constants on OpenGL ES. 13 years ago
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 years ago
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 years ago
  Lasse Öörni 58feefc858 Transpose matrices manually for OpenGL ES. 13 years ago
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 years ago
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 years ago
  Lasse Öörni 040c724485 Fixed access to missing variables. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. 13 years ago
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 years ago
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 years ago
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 years ago
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 years ago
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 years ago
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 years ago
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 years ago
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. 13 years ago
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. 14 years ago
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 years ago
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 years ago
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. 14 years ago
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 years ago
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 years ago
  Lasse Öörni 9e083f45c5 Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode. 14 years ago
  Lasse Öörni 0c63191a49 Prevent redundant DrawBuffers assignment on OpenGL. 14 years ago
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago