Lasse Öörni
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68a8b6afea
Exposed UI::LoadLayout() to Lua script.
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hace 11 años |
Lasse Öörni
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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hace 12 años |
Yao Wei Tjong 姚伟忠
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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hace 12 años |
aster2013
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97eab8ecf5
Update Lua API, convert SharePtr to raw pointer.
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hace 12 años |
Lasse Öörni
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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hace 12 años |
aster2013
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8ab5e56c9c
Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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hace 12 años |
Lasse Öörni
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2e01ca5e67
Sanitate resource dir similarly when adding and removing it to ensure removing works properly.
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hace 12 años |
Lasse Öörni
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745fdb1416
Exposed ResourceCache::GetFile() to Lua. The file must be manually deleted once no longer needed.
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hace 12 años |
Alex Parlett
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3166f1874d
Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource
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hace 12 años |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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hace 12 años |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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hace 12 años |