Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 år sedan
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 år sedan
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 år sedan
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 år sedan
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 år sedan
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 år sedan
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 år sedan
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 år sedan
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 år sedan
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 år sedan
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 år sedan
  Lasse Öörni 0debc43fed Further Android fixes. 13 år sedan
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 år sedan
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 år sedan
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 år sedan
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 år sedan
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 år sedan
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 år sedan
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 år sedan
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 år sedan
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 år sedan
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 år sedan
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 år sedan
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 år sedan
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 år sedan
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 år sedan
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 år sedan
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 år sedan
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 år sedan
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 år sedan