História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni bdc150a645 More "success" returns. 13 rokov pred
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 rokov pred
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 rokov pred
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 rokov pred
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 rokov pred
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 rokov pred
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 rokov pred
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 rokov pred
  Lasse Öörni b885dcdc9a Added error message. 13 rokov pred
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 rokov pred
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 rokov pred
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 rokov pred
  Lasse Öörni 0debc43fed Further Android fixes. 13 rokov pred
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 rokov pred
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 rokov pred
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 rokov pred
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 rokov pred
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 rokov pred
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 rokov pred
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 rokov pred
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 rokov pred
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 rokov pred
  Lasse Öörni 7eed016fd8 Added more assertions. 14 rokov pred
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 rokov pred
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 rokov pred
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 rokov pred
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 rokov pred
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 rokov pred
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 rokov pred
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 rokov pred