Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. 13 年之前
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 年之前
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. 13 年之前
  Lasse Öörni 65378ee15b Fixed Android linking & startup issues. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 28dedc34c4 Fixed GLSL #version statement to come before defines. 14 年之前
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 年之前
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 年之前
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前