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  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 tahun lalu
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 tahun lalu
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 tahun lalu
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 tahun lalu
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 tahun lalu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 tahun lalu