提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. 13 年之前
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. 13 年之前
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). 13 年之前
  Lasse Öörni d05a89c0a4 Cleanup comments. 13 年之前
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. 13 年之前
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 0f10116666 Attribute renames. 14 年之前
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 年之前
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni ca31354fb5 Added client's score/hiscore update to multiplayer NinjaSnowWar. 14 年之前
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. 14 年之前
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 年之前
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 年之前
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 年之前
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. 14 年之前
  Lasse Öörni d69efd65f0 Container library fixes. 14 年之前
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 年之前