Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 سال پیش |
Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 سال پیش |
Wei Tjong Yao
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9bfb0019e3
Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly.
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12 سال پیش |
Lasse Öörni
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 سال پیش |
Lasse Öörni
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085d26aa98
Fixed animation not updating if AnimatedModel was invisible while an animation played to the end.
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12 سال پیش |
Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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12 سال پیش |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 سال پیش |
Lasse Öörni
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895f909297
Include cleanup.
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12 سال پیش |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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12 سال پیش |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 سال پیش |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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12 سال پیش |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 سال پیش |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 سال پیش |
Lasse Öörni
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aeb5d9d281
Updated to AngelScript 2.25.0.
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13 سال پیش |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 سال پیش |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 سال پیش |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 سال پیش |
Lasse Öörni
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eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
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13 سال پیش |
Lasse Öörni
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363e9139de
Added possibility to read animation state start bone as String for handcrafted XML files.
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13 سال پیش |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 سال پیش |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 سال پیش |
Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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13 سال پیش |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 سال پیش |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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13 سال پیش |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 سال پیش |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 سال پیش |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 سال پیش |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 سال پیش |
Lasse Öörni
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9654d7e5b0
Restore whole morph vertex buffer if data lost.
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13 سال پیش |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 سال پیش |