Lasse Öörni
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3dac8c7a59
Added setInstanceDefault parameter also to binary serialization.
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12 years ago |
Wei Tjong Yao
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9bfb0019e3
Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly.
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12 years ago |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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948590623d
Added IntVector2 Variant type.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
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13 years ago |
Lasse Öörni
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8c581bf8bb
Cleaned up Doxygen comments.
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13 years ago |
Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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13 years ago |
Lasse Öörni
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d9cc388499
Mostly working skinned decals.
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13 years ago |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 years ago |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
Lasse Öörni
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d62812df86
Comments cleanup and Batch refactoring.
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13 years ago |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 years ago |
Lasse Öörni
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8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
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13 years ago |
Lasse Öörni
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a5681746e1
Added brief documentation on skeletal animation.
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14 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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1b08deec28
Fixed editor gizmo movement in local axes mode.
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14 years ago |
Lasse Öörni
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950e37beb1
Refactored raycast query handling in preparation to threading it.
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14 years ago |
Lasse Öörni
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cccb072a3d
Threaded light queries.
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14 years ago |
Lasse Öörni
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f9d04676f8
Queue octree updates & reinsertions in a PODVector instead of a HashSet.
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14 years ago |
Lasse Öörni
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721885ba4a
Divide geometry updates explicitly into main thread, worker threads, and none.
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14 years ago |
Lasse Öörni
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c8089b1687
Initial work queue & multithreading support.
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14 years ago |
Lasse Öörni
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353270e6c7
UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches.
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14 years ago |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 years ago |
Lasse Öörni
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00cca6b83c
Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings.
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14 years ago |
Lasse Öörni
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7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
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14 years ago |