提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 年之前
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 年之前
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. 13 年之前
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. 13 年之前
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 年之前
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. 13 年之前
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 年之前
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 年之前
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 年之前
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. 13 年之前
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 年之前
  Lasse Öörni d101841daa Fixed shadow fade parameter. 13 年之前
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. 13 年之前
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. 13 年之前
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. 13 年之前
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 年之前
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 年之前
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni c009816bab Fixed comment. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 年之前
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 年之前
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 年之前
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 年之前