Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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2ae05de8ca
Added elapsed time accumulation to Scene.
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13 年之前 |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 年之前 |
Lasse Öörni
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e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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978d0d9970
Renamed batch sorting functions for clarity.
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13 年之前 |
Lasse Öörni
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41c4eb319f
Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes.
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13 年之前 |
Lasse Öörni
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54dab6404f
Fixed setting camera shader parameters redundantly in light prepass material pass.
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13 年之前 |
Lasse Öörni
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d90dbc0b3f
Use a loop to set material textures.
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13 年之前 |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 年之前 |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 年之前 |
Lasse Öörni
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a989bb4879
Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired.
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13 年之前 |
Lasse Öörni
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8c58f43ee8
Do not attempt to draw empty geometries.
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13 年之前 |
Lasse Öörni
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d18baaff87
Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2.
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13 年之前 |
Lasse Öörni
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d101841daa
Fixed shadow fade parameter.
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13 年之前 |
Lasse Öörni
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d4b0f662e2
Further OpenGL ES shadow optimization.
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13 年之前 |
Lasse Öörni
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1410d331a1
Use 2 shadow samples maximum on Android & iOS.
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13 年之前 |
Lasse Öörni
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96bdad35a0
Updated to AngelScript 2.24.0a.
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13 年之前 |
Lasse Öörni
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a2ee32c88f
Improved front-to-back batch sorting: consider both state & distance.
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13 年之前 |
Lasse Öörni
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e1a1c974e5
Initial iOS support.
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13 年之前 |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 年之前 |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 年之前 |
Lasse Öörni
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c009816bab
Fixed comment.
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13 年之前 |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 年之前 |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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13 年之前 |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 年之前 |
Lasse Öörni
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5a54a105fe
Eliminated redundant rotation matrix calculations from updating shader parameters.
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13 年之前 |
Lasse Öörni
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fbffe32fd8
Synchronized Direct3D renderer function signatures with OpenGL.
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13 年之前 |