Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 lat temu
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 12 lat temu
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 lat temu
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 lat temu
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 lat temu
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 lat temu
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 lat temu
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 lat temu
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 lat temu
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 lat temu
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 lat temu
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu