Commit History

Author SHA1 Message Date
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 years ago
  Wei Tjong Yao 712de11c99 Debug draw UI-elements in Editor. 12 years ago
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 years ago
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 years ago
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) 13 years ago
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 3982058551 Edited comments. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 years ago
  Lasse Öörni 7331120bac Fixed ragdoll bounding box not updating. 13 years ago
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 years ago
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 years ago
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 8d30afc776 Process multiple shadow splits as threaded work items. 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago
  Lasse Öörni 1f89e97116 Insert drawable into the proper octant (instead of root) immediately when OnNodeSet() is called. 13 years ago
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. 13 years ago
  Lasse Öörni 0804e9d4ec Sort drawable's lights only if necessary (over the maximum light count.) 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 years ago