Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 lat temu
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 lat temu
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. 13 lat temu
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. 13 lat temu
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 lat temu
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 lat temu
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 lat temu
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 lat temu
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 lat temu
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 lat temu
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 lat temu
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 lat temu
  Lasse Öörni dbbf2f3310 Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary. 13 lat temu
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 lat temu
  Lasse Öörni 0804e9d4ec Sort drawable's lights only if necessary (over the maximum light count.) 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 lat temu
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 lat temu
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 lat temu
  Lasse Öörni 23f4ba9710 Added more detailed documentation on light pre-pass rendering. 14 lat temu
  Lasse Öörni f9bfd4948f Shader refactoring. 14 lat temu
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 lat temu
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 lat temu
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 lat temu
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 lat temu