История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 лет назад
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 лет назад
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 лет назад
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 лет назад
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 лет назад
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 лет назад
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
  Lasse Öörni f9bfd4948f Shader refactoring. 14 лет назад
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 лет назад
  Lasse Öörni c20e0ada86 Added initial light pre-pass shaders. 14 лет назад
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 лет назад
  Lasse Öörni bc5dd97e4b Allow 6 vertex lights. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. 14 лет назад
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 лет назад
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 лет назад
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 лет назад
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 лет назад