Lasse Öörni
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 лет назад |
Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 лет назад |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 лет назад |
Wei Tjong Yao
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741badfade
Fixed the ScriptFile to prevent it from amending the path for include file unnecessarily and added a new error log to help identifying script file that have problematic include. Refactored ListView to support persistent expand/collapse state at each parent item in hierarchy mode, the exposed API is slightly changed. Renamed 'Scene Hierarchy' window to just 'Hierarchy' in the Editor app in preparation for future work, also created new function to differentiate between scene creation and scene reset.
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12 лет назад |
Lasse Öörni
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245e678fd6
Refactored resource dependency tracking.
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12 лет назад |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 лет назад |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 лет назад |
Lasse Öörni
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1ce5a632bd
Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline.
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13 лет назад |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 лет назад |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 лет назад |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 лет назад |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
Lasse Öörni
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75294ee802
Fixed reference to temporary object in Material.
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13 лет назад |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 лет назад |
Lasse Öörni
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132847926d
Do not unnecessarily calculate batch sort key or choose shaders for instanced batches.
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13 лет назад |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
Lasse Öörni
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a1c70a3476
Added bloom post-process effect.
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14 лет назад |
Lasse Öörni
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d76c21c4f2
Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget.
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14 лет назад |
Lasse Öörni
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510c606b3d
Removed the redundant GetString() functions from XMLElement.
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14 лет назад |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 лет назад |
Lasse Öörni
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d449b946bd
Additions to the PostProcess API.
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14 лет назад |
Lasse Öörni
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9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
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14 лет назад |
Lasse Öörni
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b9e62689f2
Freed up pixel shader uniforms.
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14 лет назад |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 лет назад |
Lasse Öörni
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7be9585861
Fixed erroneous use of local axis movement when more than one node selected.
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14 лет назад |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 лет назад |
Lasse Öörni
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aec8534665
Fixed resource dump display.
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14 лет назад |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 лет назад |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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14 лет назад |